Changelogs for Build v0.4.51

Build v0.4.51 addresses various quality-of-life issues for players.


  • Exiting game should no longer cause catastrophic hard drive failure
  • Fixed terrain generation issue where environment screamed when shot
  • Isle of the Quantum Veil: NPCs should keep their clothes on now
  • Lowered sniper rifle damage so it is no longer possible to kill another player through a planet
  • Changed star generation algorithm to lower number of constellations that resemble cusswords
  • Removed flashing “you are almost dead” screen that appeared when health was below or equal to 100%
  • Added to banlist of unsuitable player names: “Count Ejacula”
  • Delver’s Shoal: NPC Mikh Thrampolt no longer a truther


“A Techmage’s Dilemma”

  • Added dialogue to make it clear that detonating the orphanage is a win condition due to the orphanage’s business practices
  • Changed thrustwick succubi damage type from “sloughing” to “venereal”
  • Cogmaster Prower now drops Human Meat Chunks instead of Bat Meat Filets


  • Rolled back NPC assassination of Volvar, Eternal God of Power


When my humble little GoFundMe to create a video game hit its goal of $1.6 million, I knew my dreams were worth dreaming. But when it ended thirty days later at $3.7 million, I became aware that reality was worth realizing.

This is the beginning of an adventure — an adventure for you, for me, for thousands of backers, and for one Korean investor specifically. It’s a place we’ve all imagined without ever knowing its name. It’s a story we’ve told ourselves without daring to dream it could come true. It’s a song, forgotten by time, brought back to life by believers the world over, and one Korean investor.

This is Hierarch®: Call of the Voyancer™. Welcome. On January 1st, 2018, we will all heed the call.*

* not indicative of actual release date

Application Form Developer

Chainsawsuit Interactive is seeking a web developer familiar with tools that allow users to submit an application form via a website. Our “Apply Now” button has been broken for a long time, and I’m pretty sure it happened right around when we fired Garrett.


  • High level of proficiency with submission of documents (PDF, .doc, etc) via web portals
  • Not Garrett or friends with Garrett



SAN FRANCISCO, CA – March 2, 2017 – At a panel presented near this year’s Game Developers Conference (GDC), veteran novice game designer Kris Straub and the Chainsawsuit Interactive development team announced the debut of their upcoming FPS/MMO/MOBA/ARPG hybrid HIERARCH®: CALL OF THE VOYANCER™. The announcement was made at a loud-enough volume that it was technically inside GDC.

HIERARCH®: CALL OF THE VOYANCER™ is an in-development, open-world, cross-genre gaming experience that seamlessly blends an intense first-person shooter, a deep and expansive massively-multiplayer online game, and hardcore MOBA tactics across an infinite, procedurally-generated world, with persistent landscape-changing events driven by both player and NPC.

Set in the unexplored hard sci-fantasy realm of Terragon, three rival factions struggle for survival in a brutal world mistaken for sanctuary. Players will choose from an ever-growing list of classes based on uniquely powerful “champions,” and are able to customize appearance, tactics, movement, armor, and even weaponry. HIERARCH® will feature player housing and settlements, a robust crafting system, and everything else you’ve come to expect from Chainsawsuit Interactive’s first title.

HIERARCH® also features Chainsawsuit Interactive’s incredible Reactal XM® technology and TrueEmergence™ behavioral AI for a world that is truly and uniquely alive. Every living thing in the game, from wildlife to NPCs, has preferences, relationships, needs and objectives that change with their surroundings and circumstances. If a town is cut off from supply lines by war or natural disaster, individual NPC inhabitants make decisions on how to get what they need. They may post bounties, seek player help by the roadside, or take the law into their own hands.

Lead designer and creator Kris Straub told the parking attendant, “Chainsawsuit Interactive may be punching above its weight – but once players experience HIERARCH®, they’ll be adding their weight to ours, and fists.”

On early comparisons to the “hero shooter” genre, Straub continued, “We’re making no compromises when it comes to HIERARCH®’s colorful-yet-mature style and innovative-yet-familiar gameplay. Calling HIERARCH® another ‘hero shooter’ is just more of the same reductionist clickbait attitude we’ve all come to expect from the lamestream media.”

Pricing, technical specs, and limited public entry into the closed pre-alpha will be announced in coming months.

Social Media
Twitter: @PlayHierarch
Instagram: playhierarch

About Chainsawsuit Interactive
Based in Seattle, WA, Chainsawsuit Interactive is a game studio best known for their press release announcing HIERARCH®: CALL OF THE VOYANCER™.